• Name

Nick Ebenhoch

  • Born

1981, Germany

  • Current Location

Gifhorn / Hanover, Germany

  • Occupation

Art Director / Freelancer


Professional Career

  • 2011

start a career as freelance artist

  • 2002   –   2011

Reakktor Media GmbH >   Neocron 2,   Black Prophecy (art director)

  • 2011

Lufthansa >  2D high resolution display of the flight deck of a Boeing 737-300 for training purpose

  • 2010

Sixteen Tons Entertainment / Creature Factory >   Emergency 2012

  • 2006

Lufthansa >   modeled, textured and rendered assets for a refueling training manual

  • 2005

Audi Zentrum Hannover >   Visualization of the car dealership


My Obsession

  • Modding for several games

Microsoft Flight Simulator, Morrowind, The Need for Speed: Hot Pursuit 2, Far Cry, Free Space 2, Unreal Tournament 2003, rFactor

  • Cars in every way

I love them to drive, hear, watch, take pictures, model, design and even play in games. This obsession ensures high quality in all my 3d projects on every gap and edge to get the finest shading, on lowly and highly detailed meshes.

  • Photography



  • Autodesk 3dsMax®

inorganic, high and low poly modeling, unique and tileable unwrapping, rendering and baking with Scanline and Mental Ray, specialized in realtime display

  • zBrush®

familiar with the basics

  • Adobe Photoshop®

complex photo editing, inorganic texturing, creating or edit world textures (make them tileable etc)

  • World Machine 2®

creating of complex structures, working with maps, fit output to required purpose